Buu Mahjong

「ツモォ...!マルAだ!」


Buu Mahjong, also known as Buu Man, and Sports Mahjong, is a variant of Japanese Mahjong with roots somewhere around the Kansai region of Japan (according to Aasada Tetsuya, author of the Maajan Hourouki). It is extremely fast paced and is more suited towards gambling than its eastern cousin, by which it has been almost entirely eclipsed in recent years.

Buu Mahjong differs from standard Riichi Mahjong in several aspects, namely scoring, points, and winning. A brief summary of these differences is as follows:

Sinking and Floating

In Buu Mahjong, the distribution of sinking players and floating players affects the end game ranking, which subsequently affects payout. Any player that possesses less than their initial allotted points is considering to be sinking, and any player with their initial points and above is considered to be floating. Thus, a game of Buu Mahjong can end in one of three different states:

※A Top (Maru A): The winning player is the only player floating. Receives 10 chips from each player.

※B Top(Maru B) Two players are floating. Winner receives 5 chips from each sinking player.

※C Top (Maru C): Only one player is sinking. Winner receives 3 chips from the sinking player.

⚠NOTE: The above values are example payouts. Payout can differ wildly from parlour to parlour. The only set rule is that usually, C Top/Maru C's payout is equivalent to the parlour's Badai, or table fee. This essentially means that any player that wins C Top doesn't win or lose any money, and as a result, trying to take C Top purposefully is seen as poor sport, and may not be allowed depending on the parlour.

Bazoro and Scoring (Western style)

Western variants of Buu Mahjong utilize a different scoring system, derived from Aaru-Shi-Aaru Mahjong, the predecessor of modern Riichi Mahjong. The main difference between scoring is the lack of the Bazoro, which refers to the internal 2 Han automatically factored into every Riichi Mahjong hand. The standard equation for Riichi Mahjong is given below (bold is the Bazoro):

Basic Points = Fu x 2^(2+Han)


Below is the equation used for (Western) Buu Mahjong, along with scoring tables for easy reference:

Basic Points = Fu x 2^(Han)

Non-
dealer
0 Han
1 Han
2 Han
3 Han
4 Han
5+
Han
Format
20 Fu
XX
(XX)
40/80
(160)
80/160
(320)
160/320
(640)
320/640
(1280)
500/1000
(2000)
Tsumo
(Ron)
30 Fu
30/60
(120)
60/120
(240)
120/240
(480)
240/480
(960)
480/960
(1920)
500/1000
(2000)
Tsumo
(Ron)
40 Fu
40/80
(160)
80/160
(320)
160/320
(640)
320/640
(1280)
500/1000
(2000)
500/1000
(2000)
Tsumo
(Ron)
50 Fu
50/100
(200)
100/200
(400)
200/400
(800)
400/800
(1600)
500/1000
(2000)
500/1000
(2000)
Tsumo
(Ron)
60 Fu
60/120
(240)
120/240
(480)
240/480
(960)
480/960
(1920)
500/1000
(2000)
500/1000
(2000)
Tsumo
(Ron)
70 Fu
70/140
(280)
140/280
(560)
280/560
(1120)
500/1000
(2000)
500/1000
(2000)
500/1000
(2000)
Tsumo
(Ron)
80 Fu
80/160
(320)
160/320
(640)
320/640
(1280)
500/1000
(2000)
500/1000
(2000)
500/1000
(2000)
Tsumo
(Ron)
90 Fu
90/180
(360)
180/360
(720)
360/720
(1440)
500/1000
(2000)
500/1000
(2000)
500/1000
(2000)
Tsumo
(Ron)
100 Fu
100/200
(400)
200/400
(800)
400/800
(1600)
500/1000
(2000)
500/1000
(2000)
500/1000
(2000)
Tsumo
(Ron)
110 Fu
110/220
(440)
220/440
(880)
440/880
(1760)
500/1000
(2000)
500/1000
(2000)
500/1000
(2000)
Tsumo
(Ron)

Dealer 0 Han
1 Han
2 Han
3 Han
4 Han
5+
Han
Format
20 Fu
XX
(XX)
80 All
(240)
160 All
(480)
320 All
(960)
640 All
(1920)
1000 All
(3000)
Tsumo
(Ron)
30 Fu
60 All
(180)
120 All
(360)
240 All
(720)
480 All
(1440)
960 All
(2880)
1000 All
(3000)
Tsumo
(Ron)
40 Fu
80 All
(240)
160 All
(480)
320 All
(960)
640 All
(1920)
1000 All
(3000)
1000 All
(3000)
Tsumo
(Ron)
50 Fu
100 All
(300)
200 All
(600)
400 All
(1200)
800 All
(2400)
1000 All
(3000)
1000 All
(3000)
Tsumo
(Ron)
60 Fu
120 All
(360)
240 All
(720)
480 All
(1440)
960 All
(2880)
1000 All
(3000)
1000 All
(3000)
Tsumo
(Ron)
70 Fu
140 All
(420)
280 All
(840)
560 All
(1680)
1000 All
(3000)
1000 All
(3000)
1000 All
(3000)
Tsumo
(Ron)
80 Fu
160 All
(480)
320 All
(960)
640 All
(1920)
1000 All
(3000)
1000 All
(3000)
1000 All
(3000)
Tsumo
(Ron)
90 Fu
180 All
(540)
360 All
(1080)
720 All
(2160)
1000 All
(3000)
1000 All
(3000)
1000 All
(3000)
Tsumo
(Ron)
100 Fu
200 All
(600)
400 All
(1200)
800 All
(2400)
1000 All
(3000)
1000 All
(3000)
1000 All
(3000)
Tsumo
(Ron)
110 Fu
220 All
(660)
440 All
(1320)
880 All
(2640)
1000 All
(3000)
1000 All
(3000)
1000 All
(3000)
Tsumo
(Ron)

⚠NOTE:Non-dealer Tsumo is organized in Non-dealer payment/Dealer payment format.

⚠NOTE:Red columns = Mangan (2000 Total/3000 Total). Yakuman is 8000 total Non-dealer, 12000 total as Dealer.

In addition to a different scoring system, (Western) Buu Mahjong utilizes different rules as to the final calculation of a hand's value, as listed below.

  1. The points of the hand are calculated based on Han and Fu value.
  2. The Menzen Points, or closed hand points, are awarded to hands that have not made any open calls besides a call for closed Kan or Ron. This value is 300 in a Ron payment situation, and 100 between all other players in a Tsumo situation.
  3. Dora Points are awarded to the winning player, adding 100 to the value of his hand for each Dora. In a Tsumo situation, every player makes a payment of 100 points for each Dora.*
  4. Honba points are awarded for every Honba stick on the table, at a rate of 1 Honba = 300 points. In a Ron situation, the discarding player pays the full amount. In a Tsumo situation, the 300 points are divided among the other three players equally.

※NOTE: In Buu Mahjong, only two Red Dora tiles are commonly utilized: the two Red 5 Pins. These tiles DO NOT count as standard Dora, but rather, add 1 Han to the value of the hand for each one held.

Yaku Chart (Western style)

Yaku Name
Han Value
Notes/Rule Changes
Menzen Tsumo
1 Does not stack with Pinfu
Riichi 1 No point stick bet, no Daburiichi.
Yakuhai 1
Haitei Raoyue
1 Houtei normally not used.
Kanchan 1
Tanyao 1
Pinfu 1 Does not stack with Tsumo. Can be open.
Open Tsumo does not score Pinfu, only ron.
Honitsu
2
Toi Toi
2
Ikkitsuukan 2
Chanta
2 Junchan is normally scored as Chanta.
San Ankou
2
Shousangen 2
Chinitsu 5
Yakuman
Yakuman Ryuuiisou is an optional Yakuman.

In addition, the following optional Yaku are the most often employed.

Optional Yaku
Han Value
Notes/Rule Changes
Iipeikou
1
Chiitoitsu 1
Fu value is always 50.
Sanshoku Doujun
2
1 Han if open.
Ryuuiisou
Yakuman
Hatsu may be required/not allowed
depending on house rules.

※NOTE: In general, Sanshoku Doukou, San Kantsu, and Ryanpeikou are not used, though there is no restriction on such arbitrary rules in the case of casual games.
In this case, I’d recommend leaving Sanshoku Doukou and Sankantsu at 2 Han, and placing Ryanpeikou as either 2 Han or Mangan depending on how you feel the rarity of the hand should affect its value.

Furiten (Western)

Furiten functions differently from standard Riichi Mahjong, as outlined below.

Etiquette and Restrictions

The only solid rule regarding valid winning hands is that you cannot declare a win that would put another player below 0 points if it does not change your standing from sinking to not sinking. There are some rules in regards to the etiquette of play listed below:

In addition to the above, there exist some parlours that have a rule that reaching the South 4th Round allows all of the above plays that might be otherwise illegal. There were also parlours in which, in the case that a win would sink a player to below 0 points, but did not change the winner's standing from sinking to floating, the winning player would take as many points as he could from the discarding player that would not make him bust out (ie, leaving the discarding player at exactly 0 points).

Other Rules

More Variations (Western)

Point Sticks (Western)

As Buu Mahjong uses considerably less points than regular Mahjong, re-denomination of the point sticks is necessary. Standard point sticks are used, but their values are cut down to a tenth, meaning that 100 points = 10, 1000 = 100, and etc. An example array for distributing points sticks is as follows:

500 point sticks: 3x

100 point sticks: 4x

10 point sticks: 10x

Gathered and translated from the following sources:

ホームページへ戻る